Escape from the Giant Pigeon
Build a fast chase game with known positions, collision rules, win and loss states, and reliable restart behaviour.
Open projectProgram / Scratch & Game Design
Scratch is a beginner-friendly way to build games, animations, simulations, and interactive stories while learning events, coordinates, loops, conditions, variables, messages, state, and debugging.
Topic path
Linked topics have public guides. The remaining entries show curriculum direction, not a claim that every package or class is already complete.
Complete topic package
This first vertical slice runs from one topic and lesson into a guided class build, two distinct Computer Lab projects, a parent explanation, and related articles. It does not label the whole Scratch curriculum complete.
Class format
The funny premise earns attention. The class makes the system visible underneath it.
Eight public projects
Build a fast chase game with known positions, collision rules, win and loss states, and reliable restart behaviour.
Open projectBuild a falling-object defense game with repeated waves, score, timing, and increasingly unreasonable weather.
Open projectCreate a virtual pet whose mood, energy, and trust change according to events and time.
Open projectBuild a compact platform game where collision, jumping, safe surfaces, and game state must agree.
Open projectQueue or trigger movement commands for a robot hamster navigating a tiny security map.
Open projectBuild a quiz with answer checks, feedback, score, question state, and respectfully strange wrong answers.
Open projectNavigate a space taxi between coordinate-based pickups and destinations.
Open projectCollect drifting space chickens while tracking several positions and avoiding danger zones.
Open projectComputer Lab connection
A guided game establishes common concepts and checkpoints. Lab time lets a student add a level, change the controls, invent a stranger rule, repair an edge case, or rebuild the system in a different form.
How Computer Lab time worksA program is a text. The student is an author.
For parents, a finished game makes learning visible. A student can point to a rule, show a bug, explain a variable, and demonstrate why the latest version behaves differently from the first.
More answers for parentsCurrent scheduling and group fit are discussed directly; no fixed age, venue, or price is implied here.