Escape from the Giant Pigeon
Build a fast chase game with known positions, collision rules, win and loss states, and reliable restart behaviour.
- Program
- Scratch & Game Design
- Tool / format
- Scratch
Gallery foundation
The examples below are School of Code demonstration projects from the public curriculum. They are not student submissions, testimonials, enrollment claims, or photographs of current classes.
Demonstration examples
Build a fast chase game with known positions, collision rules, win and loss states, and reliable restart behaviour.
Navigate a space taxi between coordinate-based pickups and destinations.
Collect drifting space chickens while tracking several positions and avoiding danger zones.
Plan, predict, and debug a robot route using paper, a grid simulation, or optional hardware.
Design a timed traffic-light sequence, then add a pedestrian input or state rule.
Measure reaction time, store results, and decide what makes a timing test fair.
Future entry format
Privacy principles
Use a first name or nickname only. A public project does not need a full legal name, school, or personal contact information.
No identifiable photo without explicit parent permission. A screenshot or project-only image may often explain the work better.
Public gallery publication requires parent permission and a review of what the linked project file reveals.
A direct in-class or family demonstration can complete the learning cycle without any public entry.
This is an honest Version 1 foundation. Student work, names, photos, and testimonials will not be manufactured to make the gallery look established.